It does not level up with you so wait as long as you can, maxing out at level 46 this bow will have the same base damage output as a Daedric bow at that point. With a powerful enchantment that freezes the target before applying shock damage, the Nightingale Bow is definitely one of the best bows in the game!
How to obtain : Found as loot or sold by merchants from level 36, also can be forged with a Smithing level of You can swap this entry with the Glass entry if you prefer DPS, the Glass bow has lower damage but it can fire faster. If you like to sneak, re-position between shots, or fire long-range, the Ebony bow is far superior. Sporting a very nice damage output is another Glass bow, this one comes with a particularly savvy enchantment.
How to obtain : Found as loot or sold by merchants from level 46, also can be forged with a Smithing level of Aesthetics aside, the Daedric bow has one of the highest base damages per shot than any other in the game. How to obtain : Complete the Dawnguard quest Touching the Sky.
Everyone hates facing those Draugr who refuse to go down, especially when they consistently send lower-tier Draugr to aggro your attention. How to obtain : After completing the Dark Brotherhood quest Bound Until Death , Gabriella will advise you to seek it out, letting you know where it is. Being able to whittle down your opponent and get them feeling some fatigue is hugely under-rated, often being stronger than simply overpowering them with high damage output.
How to obtain : Inside Kagrumez , located behind a gate which can be accessed by collecting all Resonance Gems. In a prolonged fight, the Dwarven Black Bow of Fate will serve you extremely well, dealing high damage and keeping your stats topped up. How to obtain : During the Lost to the Ages quest, Katria will point out her bow, which is at the end of a huge log in the main cave room.
I absolutely love this bow, not for its insanely high damage output but for how easy it is to get your hands on it. If it means the end of Mercer Frey, you can count me in. At this point, Karliah will turn to you and ask: "What about you? Are you ready to transact the Oath with Nocturnal? You'll be provided all of the power and knowledge befitting a Nightingale. You're free to use those powers as you see fit to further your own goals or the goals of the Thieves Guild.
More importantly, upon your death, your spirit will be bound to the Twilight Sepulcher as one of its guardians. Knowing this, are you ready to undergo the ceremony? After I open the gate, please stand on the western circle. When all three of you are in position, Karliah will summon Nocturnal herself and shortly afterwards Nocturnal will appear within the chamber:.
I was wondering when I'd hear from you again. Lose something did we? Your terms were struck long ago. What could you possibly offer me now? This offer is definitely weighted in my favor.
How interesting You may proceed. We dedicate ourselves to you as both your avengers and your sentinels. We will honor our agreement in this life and the next until your conditions have been met. I name your initiates Nightingale and I restore your status to the same, Karliah. And in the future, I'd suggest you refrain from disappointing me again.
Nocturnal will now disappear from the chamber, and you are directed to speak again with Karliah. She will initiate the conversation by saying: "Now that you've transacted the Oath, it's time to reveal the final piece of the puzzle to you; Mercer's true crime.
By doing this, he's compromised our ties to Nocturnal and in essence, caused our luck to run dry. But the Key isn't only restricted to physical barriers. All of us possess untapped abilities; the potential to wield great power, securely sealed within our minds. Once you realize the Key can access these traits, the potential becomes limitless. Regardless of what choice you made, Karliah will then go on to tell you: "If the Key isn't returned to its lock in the Twilight Sepulcher, things will never be the same for the Guild.
As time passed, our luck would diminish to the point of non-existence. And whether you know it or not, our uncanny luck defines our trade. In our line of work, it's quite rare we set out to return a stolen item to its rightful owner.
I suggest you listen to him. At this point, the quest Blindsighted will now begin. If you choose to approach Karliah again, this line of dialogue may occur: "I don't feel stronger. In order for us to receive our abilities I have no doubt that we still hold her favor and I believe it gives us enough of an edge to defeat Mercer Frey. Once you make your way into Irkngthand, both Karliah and Brynjolf will be there to greet you in the Irkngthand Grand Cavern. Karliah will begin the conversation by telling you: "Mercer's been here, I hope we aren't too late.
Mercer's doing. We have to catch up to him before it's too late. I wouldn't be surprised if he's left behind a few surprises for us.
At this point, both Brynjolf and herself will become temporary followers. You can then ask her if she thinks Mercer knows you are here: "Mercer's been careful so far. I don't think he'd just leave those plans behind unless he had his reasons. For someone in possession of the Skeleton Key, stealing the Eyes of the Falmer would be child's play. No, he means to ambush us down here, I'm almost certain of it. Don't stray too far away or else we'll come after you. If you tell her to have them follow again, she'll say: "We're right behind you.
As soon as you approach the overhead platform, Karliah will notice something further down in the chamber:. Karliah: "Wait a moment It's Mercer! Damn it! There's no way through. He wants us to follow. Lets keep moving. Brynjolf: "Look at the size of this place.
Have you ever seen anything like it in your life, lass? Imagine the riches hidden within these walls. As you make your way through to the next chamber, a nearby tower will collapse.
As you approach it, a conversation will begin between Brynjolf and Karliah:. Brynjolf: "So this is what we heard. The entire tower collapsed. It must be Mercer. We'll have to find another way around. In his hands, there's no telling what he's capable of. Continuing on, the next main chamber will house a Dwarven Centurion. Once again, a short conversation between Karliah and Brynjolf will commence:. Brynjolf: "Shor's Bones! Look at that monstrosity.
Very tough and very deadly. We're right behind you. Once you've made your way through the chamber and entered the next zone, the Irkngthand Slave Pens , another short conversation will occur:. Brynjolf: "The stench We'll have to keep silent if we want to avoid drawing their attention. Shortly afterwards, Karliah will comment on the surroundings by saying: "Even the Falmer don't deserve the pain these implements must have inflicted. The dwarves were a cruel race. We can sneak through or take them down I don't care.
As long as we get to Mercer. As your progress forwards, Karliah will also make a comment as you move along the tunnels: "I can hear water rushing through these pipes. We must be beneath a lake. Karliah: "He's close. I'm certain of it. We must prepare ourselves.
We do this for Gallus and for the Guild. As you enter the Irkngthand Sanctuary, you will see Mercer trying to pry the Eyes of the Falmer from the statue. A conversation will then occur:. Karliah: "He's here and he hasn't seen us yet. Brynjolf, watch the door. Forgot your username or password? User Info: Vegeta Vegeta 9 years ago 1 I saw that bow on few site such as the Wiki and so on.
It seem to be the best bow in the game not really sure, but where do you get it? For now I use a Glass Bow since it's lightweight and it's perfect for my playing style. User Info: shoe7ess shoe7ess 9 years ago 4 I was looking for this too, but the sites I'm looking at a few websites that have the nightingale bow and karliah's bow listed seperately, with a good amount of damage difference.
Dual Casting Bound Bow. Cure Disease Ingredients. All my playthroughs and I've never killed Paarthurnax. You should get married as soon as possible in skyrim. Stones of Barenziah glitch for those who don't know. Side Quest.
Main Quest. If I did use it I think it'd be awesome. Rogue's Parry is really, really useful for this character. It basically makes this character an awesome anti-Archer unit as logn as you can get close.
Wandering Warrior is a perk that would've been absolutely amazing if I had it during Falskaar which involves a lot of large scale battles but it's still a really excellent perk. It's just a great way to get a bit more power out of the character. Bushwhack is perfect for a sneaky character, it massively increases the damage of your bear traps if your enemy can't detect you What else can I say, it's perfect. Big Game Hunter is a fairly decent perk to boost Bear Traps notice a theme here that makes them sligtly larger and makes them re-set.
I didn't find it the reset rate terribly useful but the size increase was useful in larger areas or outdoors when I wanted to use them.
Seen This Before is a perk that I think is far greater in theory than it is in practise. I don't think I picked many locks after choosing the perk it was my final one afterall so at best it's a demonstration of a character's skill but if you were to progress the build to Level 60 for some reason it'd be awesome to pick beause it gives you two perk points and basically makes it so you only have to manually unlock Master Locks.
Honestly, the Level gameplay is where we finally become a bit more of a Thief, the main questline here is going to be the Thieves Guild in fact it's the only questline so naturally there isn't going to be a lot of killing, or at least not as much as the other arcs.
That's not to say that there isn't any, but we're just going to be trying to sneak around and steal stuff from heavily guarded locations. On top of that, we're going to have Sneak at this point so pretty much all of the quests are going to be rather easy. When we do have to fight, the perks do really come together by Level Daggers have become deadly weapoons both from stealth and in direct combat and Bows have now become a useful type of weapon that allows us to fight at a variety of ranges because of perks like Crippling Shot and Wingstrike.
The final arc is really more of a closer to the build, there isn't as much to do as the first two but what you do in this arc can take a rather long time.
Completing the Thieves Guild from the first quest all the way through to becoming Guild Master can be a hour journey, even longer if you haven't managed to leve up your Sneak Skill enough but it is a generally long and somewhat ardous task. Originally I was only going to get upto the end of the Nightingale Questline and then ending it there and either finding a mod to make Brynjolf Guildmaster, or just end it there.
And that is a fine option, honestly both options are equally sensible in my opinion and it was only the fact that I haven't played the Guildmaster portion of the quest for a fair while that made me decide to complete it. If you choose not to become Guildmaster what I recommend instead is becoming Thane of Markarth or another Hold of your choice other than Riften. What this does is allow you to 'retire' peacefully while also remaining a valuable asset across the province for the Guild if they need it.
Markarth was my choice here because it's so far away from Riften and would eventually allow the Guild to strengthen themselves across Skyrim without Karliah needing to do all that much.
I'd like to go through my thanks first. Solyeuse created the amazing Level 50 Perk Spread that you can see here. Liss and Vargr have my thanks for co-hosting an Event with me here, it's been one of my favourite events to be a part of for a long time and possibly my favourite to Host as well. And finally thank you that's right, you for reading the build, and hopefully for leaving a comment or like. This build was just honestly one of the best I've played in awhile and sharing it with the site is a lot of fun.
Feel free to leave comments about anything, including and not limited to. While I've got you here, check out the Dragonborn tag for my other Skyrim Builds. At this point I've got a pretty decent little collection of builds so you'll probably find something to your liking either from a gameplay or roleplay perspective. Very impressive how quickly this turned out, and how well it came in that short span of time!
I'll be honest - it's a lot of text; feels very strange and perhaps more RP and less build and gameplay than normal, but for an event like Follow Me Follow You, perhaps this is for the best Eh, my builds do tend to either be heavy on RP or heavy on Gameplay but there's very rarely a perfect balance.
With this one I wanted to focus on the character and didn't really have anything that I judged as being I guess unique or interesting about the gameplay other than the perks, and so I didn't focus on the gameplay here. Thanks for dropping in with the like and comment Solyeuse, they're both appreciated. I've got no problem admitting when a build is truly, a great build.
You cranked this out fast, Deebs. Color me impressed. It's good to see a rp heavy build for a thief and I can tell that you really enjoyed the creation of this build and that her gameplay was something that captured you.
For me, when I build, the characters and the story behind the gameplay really have to capture me. It was also great working with you and Vargr in the planning of this event and I'm happy you had a good time. Wow DB that was fast! I'm impressed by how much you were able to accomplish in a relatively short period of time.
Heh, to be honest I think it was more the mods that captured me then the gameplay. Well that and finally playing through Falskaar and GCoN that just kept me interested enough for the first two arcs to really push through it. To be honest, I'm really lucky that I'm on break at the moment and that I really had nothing else to do because in the end I played for about 20 hours over two days which is three, four or five times what I usually play at an absolute maximum.
Login Sign Up Menu. Login with email and password Email Address. Sign In. Remember Me. Forgot Password? No account yet? Register Now. Back to Topics. June 14, Falskaar works in multiple ways as a quest for Karliah but the main way is that it allows her to get out of Skyrim without having to leave via a more conventional means of travel, and without any chance of Mercer Frey finding out about her though really she has no trouble with that after the next mod The Grey Cowl of Nocturnal : I kind of felt like this was the perfect quest for Karliah.
If you can't find the Dagger then just use whatever you can find Archery - Clean Kill is a required perk for anyone doing any stealth work with a bow. Sneak - Dynamic Entry is a really fun perk, and insanely useful to. It isn't that useful for sneak attacks but when you are forced into open combat and you combine this with perks like Bite Marks, Wardancer and One-Handed Mastery and suddenly your dealing out some pretty damaging attacks Twin Fang is a pretty cool perk.
Alone it's cool enough but when you pair it with the dagger attacks means you can really start to unleash some damage against enemies Wax Key is exactly the same as the Vanilla Perk. Locksmith is the same as the Vanilla Perk. Combine that with the Tripwire Perk from Sneak and you've got a very effective character At this point other than the quests there are two major Roleplaying parts to the build that focus on two of the items that are picked up.
0コメント