There are no skills that alter the signature radius of your ship. However, there are several modules that will increase either your or your opponent's signature radius, and one module that can decrease your signature radius:. The Signature Radius Suppressor is an electronic support module found in pirate data sites. This module can only be fitted in battleship-class vessels including Marauders and Black Ops.
Notably, it is the only module that can reduce a ship's Signature Radius. Jump to: navigation , search. Inventory Groups Module Signature Suppressor. Signature Radius Suppressor I. Defenses Structure. Cargo Capacity 0. Overloading heatAbsorbtionRateModifier 0. Description This device uses a variety of emissions suppression and masking methods to reduce the overall signature radius of a ship observable by enemy sensors and represented in targeting computer algorithms.
Type ID. Dreadnoughts and capitals are so huge that as some people have said nobody cares about the figures because almost everything will hit for max damage. Dreadnoughts have around 11,m signature radius. Smaller signature reduces the chance of getting hit with guns.
Even if the target is stationary, as long as the attacker is moving around so that angular velocity is not 0. Smaller signature reduces missile damage even on a stationary target.
Smaller signature radius reduces the damage taken from bombs even on stationary targets. Smaller signature means it takes longer to target lock you, which might give you a tiny fraction of time longer to try and run or activate hardeners, module etc.
If they were bigger, they had more chance to be hit. Not when it comes to turrets in eve a stationary burst is just as easy to hit as a stationary leviathan. You do understand that in that scenario the airport is moving right?
Did you look at the calculation on UniWiki? Plug in some values from different ship sizes and compare please. Maybe you will see what we mean. Use the same distance and turrets stats. Change the target size and see the hit chance jump up and down. If the target is standing still only the Tracking attribute is ignored. And as long as there is transversal Eve will calculate a higher hit chance for bigger signature radius. Remember it is CCP that designed the formula.
Players in Eve have just reverse-engineered it as best and close as they can. That word makes all the difference. And yes, with the new statement I agree totally - if there is 0 relative movement 0 transversal then sig radius is ignored.
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