In an area between two wooden bridges, the bodies of two Van Graff thugs, one Crimson Caravan guard, and three ash piles will be found. There is a dead brahmin beneath the northern bridge. A campfire can be found at this location. The combat armor found on the Van Graff thugs has the distinctive black skin used by the Van Graff family, although the name is still the default "combat armor.
Durable Dunn's sacked caravan appears only in Fallout: New Vegas. Fallout Wiki Explore. Fallout games. Classic games Fallout Fallout 2 Fallout Tactics. Fallout Atomic Shop Apparel Bundles C. Emotes Icons Photomode S. Skins Styles Utility. Allies Creatures and robots Factions Vendors. Ammunition Apparel and armor C. Administrators Account management Discord Vault Academy.
Administration policy Article layout Canon guidelines Content policy Discussions forum Reference formatting User conduct. It's the latter item that's really important, since it gives you a clue as to who might have perpetrated these crimes. But then again, Cass still needs to see more to draw any concrete conclusions. You could easily quick-travel to a location like the Crimson Caravan Company, and simply walk in a southeasterly direction to run squarely into the caravan you seek.
You'll find a dead Brahmin and some dust piles underneath a bridge, but it's at sea level next to the bridge that you'll find a really important piece of evidence. There, you'll uncover a corpse belonging to the Van Graffs. That explains all of the dust piles since they love using energy weapons. Crimson Caravans is also intimately involved in whatever's going on here. Obviously, someone's going to have to pay. You can speak to Cass at this point.
She wants to take the guns-blazing approach, but that's not a good idea though it's certainly an option. It'll scuttle your chances of completing more side quests for both groups, and chances are, you won't have a chance to survive that kind of conflict regardless.
If anything, your peaceful approach will make the NCR happy. Let's get the simple heist out of the way first. Head to the Crimson Caravan facility. Since you technically have to complete a task for the Crimson Caravan in order to get this far in this particular side quest, that location should have already been added to your map. All you have to do is quick-travel there. Once there, go inside the main office building, where the Crimson Caravan's proprietor, Alice, sits at her desk.
The idea here is to use the in-game wait option to go to the middle of the night, where Alice leaves the office. Once you're in the office alone, use your lockpicking skills to pick open the safe to the side of her desk. Once the safe has been successfully cracked, you can claim the evidence needed on the Crimson Caravan's involvement in the caravan disappearances.
That's part one. Freeside, as you know, is the dilapidated area surrounding the New Vegas Strip. You've likely been there already, so you should know how to navigate those rough streets easily enough. The Silver Rush is located in the sector of Freeside closest to the Strip. The thing is, you have to be careful when entering. Since the owners of this building are important to completing other side quests, you don't want to get on their bad side.
At the front entrance, activate a Stealth Boy and hand over your weapons to the guard at the door. Then, enter the building. Stay crouched and work your way to the far end of this initial room, where you'll find a locked door. When Simon begins to attack the player, the Birds of a Feather quest is failed. Peaceful solution Edit. To come up with a more peaceful solution, you must gather evidence of the two caravans' true motives. These pieces of evidence are located in the two following locations: a safe in the Crimson Caravan main office and a safe behind a locked room in the Silver Rush.
Note: If you agreed to help Cass "settle accounts" with Alice McLafferty and Van Graffs, there won't be any evidence in the safes if you change your mind. Crimson Caravan main office Edit. The evidence required to prove Crimson Caravan's reasons for attacking is located in a safe in the main office, next to Alice McLafferty's desk. It can be unlocked in two possible ways, with a loss of karma. Having a Lockpick skill of Unlocking the safe with McLafferty's safe key. It can be acquired by pickpocketing her.
Once the incriminating note has been obtained, talk to Cass and show her the evidence. Silver Rush Edit. The evidence required to prove the Van Graffs' true motives is located in a safe behind a locked door inside the store.
There are two ways to open the door. Unlocking it with a Lockpick skill of Using a key to unlock it, which is carried by all of the Van Graff members except for the crier. The safe can also be opened in two ways. Disengaging the lock by hacking the terminal near it with a Science skill of Again, once the evidence has been obtained, talk to Cass and show her the evidence.
Cass's Calm Heart Edit. Once the two pieces of evidence have been obtained, Cass will suggest taking it to Ranger Jackson. The evidence will be passed on to NCR higher-ups, determining the fate of the two companies. The quest will end once you talk to Cass. Cass will receive the Calm Heart perk, which grants her an additional 50 HP.
You will also receive Experience Points. Additional notes Edit. Obtaining the evidence inside the Crimson Caravan main office will be easier at night, since the office will be empty. Alice will also be sleeping, making the key easier to pickpocket. Jean-Baptiste Cutting. Silver Rush's second-in-command, can turn hostile after a period of time if he is in the same room as Cass. Even if you are spotted lockpicking the door inside the Silver Rush, the Van Graffs won't become hostile toward you.
On the ultimate edition they will. As of patch 1. Lockpicking all of the required safes and doors will incur negative Karma. Violent solution Edit. So long as both of the managers are dead, Cass will have fulfilled her vengeance.
0コメント